RULES & GUIDELINES
SERVER RULES.
Please read and understand the rules below. This is a rule summary only.
Discord Rules
- Do not spam.
- Do not harass anyone. Be respectful and mature in chats.
- Stay on topic in each channel.
- No NSFW content, racism, or similar material.
- Follow Discord's Terms of Service.
- Do not advertise or self-promote without staff permission.
- Do not share suspicious or harmful links, files, or tutorials.
- Do not impersonate staff or other users.
- Do not share personal or private information (doxxing).
- Do not evade bans or use alternate accounts.
- Usernames, nicknames, and profile pictures must be appropriate.
- Do not abuse or spam reporting systems.
- No hate speech, slurs, or offensive language.
- Do not excessively ping or tag others.
- Do not exploit loopholes in the rules—ask staff if unsure.
Minecraft Server Rules
- No cheating or hacking (e.g., cheat clients).
- Do not abuse glitches or exploits—report them.
- No item duplication or possession of duped items.
- Do not grief other players' bases.
- Do not steal from trains.
- Do not grief train tracks or rails without permission.
- Do not create lag machines or excessive entity builds.
- Always try to minimize lag—staff may remove laggy builds.
- Do not intentionally crash the server.
- All Discord rules apply in-game.
- Do not use macros, scripts, or automation unless allowed.
- Do not trade in-game items for real-world money or services.
- Do not go afk for longer than 10 minutes.
War System
- PvP is only allowed during war.
- Declaring war requires a valid reason. Attacking teams without justification is not allowed.
- If the defending nation doesn't respond within 24 hours, the war proceeds.
- Participation: Once a participant dies, they can no longer participate. Combat logging is considered a death.
- Mechanics: War length should be 2-3 hours. Wars take place in the designated war dimension. War machinery must be built inside claims, which drop at the start of the war. No jetpack usage.
- Victory: A war ends when all participating players die once or after 48h (most kills wins).
- Aftermath: Winning nation can colonise (up to 4 colonies). One week cool-down after a war before further attacks. Colonised nations can announce war to break free.
Claim Rules
- Each player is allowed 50 claim chunks.
- Teams are limited to 15 members.
- After 14 days of inactivity, claims will be removed.
- After 7 days of inactivity, forceloaded chunks will be unloaded.
- Do not create player shops at spawn.
- NO INVIS CLAIMS!
Train Rules
- Standard train size: 5 blocks wide, 8 blocks tall.
- Do not break train tracks that disrupt automation—ask permission first.
- Train stations should be properly grouped under one station tag.
- Non-passenger trains must be placed on the blacklist.
- Passenger trains must be categorized correctly.
- Shared routes should use proper line naming (e.g., "Dra-Spa").
- Trains with one route should enable "include start of next section."
Punishments
- Most offenses result in a warning.
- Severe violations may result in immediate punishment.
- Two warnings = ban.
- Serious offenses (e.g., duping, mass griefing, hate speech) result in an instant ban.
GEARSPINNED