RULES & GUIDELINES

SERVER RULES.

Please read and understand the rules below. This is a rule summary only.

Discord Rules

  • Do not spam.
  • Do not harass anyone. Be respectful and mature in chats.
  • Stay on topic in each channel.
  • No NSFW content, racism, or similar material.
  • Follow Discord's Terms of Service.
  • Do not advertise or self-promote without staff permission.
  • Do not share suspicious or harmful links, files, or tutorials.
  • Do not impersonate staff or other users.
  • Do not share personal or private information (doxxing).
  • Do not evade bans or use alternate accounts.
  • Usernames, nicknames, and profile pictures must be appropriate.
  • Do not abuse or spam reporting systems.
  • No hate speech, slurs, or offensive language.
  • Do not excessively ping or tag others.
  • Do not exploit loopholes in the rules—ask staff if unsure.

Minecraft Server Rules

  • No cheating or hacking (e.g., cheat clients).
  • Do not abuse glitches or exploits—report them.
  • No item duplication or possession of duped items.
  • Do not grief other players' bases.
  • Do not steal from trains.
  • Do not grief train tracks or rails without permission.
  • Do not create lag machines or excessive entity builds.
  • Always try to minimize lag—staff may remove laggy builds.
  • Do not intentionally crash the server.
  • All Discord rules apply in-game.
  • Do not use macros, scripts, or automation unless allowed.
  • Do not trade in-game items for real-world money or services.
  • Do not go afk for longer than 10 minutes.

War System

  • PvP is only allowed during war.
  • Declaring war requires a valid reason. Attacking teams without justification is not allowed.
  • If the defending nation doesn't respond within 24 hours, the war proceeds.
  • Participation: Once a participant dies, they can no longer participate. Combat logging is considered a death.
  • Mechanics: War length should be 2-3 hours. Wars take place in the designated war dimension. War machinery must be built inside claims, which drop at the start of the war. No jetpack usage.
  • Victory: A war ends when all participating players die once or after 48h (most kills wins).
  • Aftermath: Winning nation can colonise (up to 4 colonies). One week cool-down after a war before further attacks. Colonised nations can announce war to break free.

Claim Rules

  • Each player is allowed 50 claim chunks.
  • Teams are limited to 15 members.
  • After 14 days of inactivity, claims will be removed.
  • After 7 days of inactivity, forceloaded chunks will be unloaded.
  • Do not create player shops at spawn.
  • NO INVIS CLAIMS!

Train Rules

  • Standard train size: 5 blocks wide, 8 blocks tall.
  • Do not break train tracks that disrupt automation—ask permission first.
  • Train stations should be properly grouped under one station tag.
  • Non-passenger trains must be placed on the blacklist.
  • Passenger trains must be categorized correctly.
  • Shared routes should use proper line naming (e.g., "Dra-Spa").
  • Trains with one route should enable "include start of next section."

Punishments

  • Most offenses result in a warning.
  • Severe violations may result in immediate punishment.
  • Two warnings = ban.
  • Serious offenses (e.g., duping, mass griefing, hate speech) result in an instant ban.